All coaches are expected to exercise fair play and follow a code of good sportsmanship at all times with all fellow coaches and league officials. This includes a firm ban on griefing and trolling. For the purposes of NBP, griefing pertains to the deliberate abuse of game aspects in unintended ways to harass (clock running, glitch exploits, etc.); trolling pertains to deliberately offensive, provocative or abusive language both in game and in other communications. Any coach found to be in violation of these practices will be warned one time about behavior and any subsequent offense will result in suspension or dismissal from the league. Reinstatement for fair play violations requires 100 percent vote of confidence to return.
The Pro League will feature 24 teams compromising 2 conferences with 3 divisions of 4 teams.
NBP Ardent Followers Conference (AFC) – Intended for North American, and N.A. Timezone friendly coaches.
- Tar & Feather Division
- Deep Dark Division
- Salt Works Division
NBP Noble Fanatics Conference (NFC) – Intended for European and European timezone friendly coaches.
- Ancient Empires Division
- Beheaded Kings Division
- Old World Division
The regular season will run for 8 games. Each week will take place from Sunday to Saturday, allowing a full 7 days for coaches to schedule and play their games.
The season will start with a division round robin for weeks 1 to 3, in which each coach will play each other coach in their division. Week 4 will be the first week of inter-conference play in which the Top ranked Coach in Tar and Feather will play the top ranked coach in Ancient Empires, 2 will play 2, 3 will play 3 and so on. Deep Dark Division will match up with Beheaded Kings and Salt Works division will match up with Old World. Week 5 will be the mid season break/player promotion week. During week 5 no game will be scheduled but a coach may elect to promote one player from a development team to his or her pro team provided you meet the criteria as established in the player promotion section of the bylaws. Week 6 will be another set of Inter-conference match ups. This time Tar and Feather will play Beheaded Kings, Deep Dark Division will play Old World Division and Salt Works Division will play Ancient Empires. Weeks 7-9 will be a second set of divisional round robin games against the other coaches in your division.
For the Proving Grounds, the structure will consist of a round robin competition for AFC Amateur and a round robin competition for NFC Amateur. Note for the purposes of mid season player call ups or end of season player transfers proving ground teams will be considered "pro teams".
-Qualifying Team Requirement-
To enter the pro league a team needs to be fresh (1000 TV no games played) or created fresh and leveled to the season cap in the Developmental League (For replacements or future seasons). Teams may not play games (outside of friendlies) in any leagues outside of NBP; doing so will disqualify a team from entry to the NBP-PRO league. The exception to this rule is for teams from NBP'S sister league GFCL. Teams started in either GFCL or NBP may transfer between GFCL and NBP without losing eligibility providing all games are played in NBP or GFCL or a combination of both.
In an effort to keep the conferences competitive and to keep each game valuable, we've implemented a 2 points for a win, 1 points for a tie, 0 points for a loss scoring system as opposed to the traditional 3-1-0 system.
In the event that teams are tied for points at the completion of the season, we will employ the following tiebreaker system: First, the divisional record will be considered, and then total season SPP.
The Post Season will last 3 weeks and be called The Nuffle Challenge Series. 8 teams will play in The Nuffle Challenge Series. the 6 division winners as well as one wild card team from each conference. The wildcard team is the team in the conference with the most points (and SPP in event of a tie) that did not win a division.
The format for The Nuffle Challenge Series will be a 8 team Resurrection ( no money gain, no SPP gain, and no permanent player injuries) style knockout tournament with the following exception. If a player is killed in game during a match and the injury dice result is "boxcars" aka two 6's then that player is dead permanently and win or lose the coach must fire the player at the games completion. Regular apothecary rules apply (IE if you save your player then he is not dead and does not need to be cut at the end of the game.) Seeding for the NCS will be divided by conference, with the first ranked team in each conference playing the wild card team of that conference, and the 2nd and 3rd ranked teams in each conference will play in the opening round. The winners of those matches will play in the N.A. and World Conference championship matches. The winners of those matches will face off in the Nuffle Challenge Series World Championship.
The next 8 ranked teams in pro competition (teams 9 through 16) will play in a series of 4 one off Resurrection style bowl games with the same casualty rules as the Nuffle Challenge Series.
The 9th ranked team will take on the 16th ranked team in the Bone Bowl Sponsored by Khemri Fried Camel.
The 10th ranked team will take on the 15th ranked team in the Cereal Bowl Sponsored by Chaos Khorne Flakes
The 11th ranked team will take on the 14th ranked team in the Ice Bowl Sponsored by The Norse Face
The 12th ranked team will take on the 13th ranked team in the DIY Bowl Sponsored by Block & Dodger
Lastly we have the Blurst of the Blurst. Which will be an 8 team Resurrection Style knockout Tournament featuring the same casualty rules as the Nuffle Challenge Series. Seeding for the Blurst of the Blurst will be 17 vs 24, 18 vs 23, 19 vs 22, and 20 vs 21 in the opening round.
At the completion of the season, the coach with the worst record of the North American conference and the coach with the worst record of the World conference will be relegated to the Proving Grounds. The top coach of each Proving Ground round robin will be promoted to Pro play for the following season.
-League Champion Policy-
If you happen to be so fortunate as to win the NBP World Championship and wish to play in the next season of NBP, you are REQUIRED to return with the championship winning team in order to be placed into the next season.
-League TV Cap Policy-
Because we strive for parity we have instituted a Team Value Cap policy. Each season will start with a TV Cap that each team must be at or below in order to receive entry to the season. You must complete the first game of the season at the TV cap. After the first match is validated, you are free to be above the cap. The league TV caps will be as follows (per 3 season cycle):
- Season 1 1000 TV - Mid-season cap 1300 TV*
- Season 2 1350 TV - Mid-season cap 1600 TV*
- Season 3 1650 TV - Mid-season cap 1800 TV*
*NOTE: This TV cap only applies to teams utilizing mid-season transfers/promotions
At the conclusion of each cycle's third season, all teams that competed will be eligible to join the NBP-Legends competitions.
The development system is a never ending open ladder competition that will exist to allow coaches to build teams to use in future seasons as well as for new coaches to start with teams at the current 1350 TV starting team cap (after season 1). The development system will also exist for the purpose of rebuilding depleted teams for reintroduction to the pro league as well as for developing athletes to transfer to your pro team. The TV cap for bringing in a team from the development system will be equal to the season cap they are joining as long as they have played a total number of games equal to or less than 8 for Season 5 and equal to or less than 14 games for Season 6 (any mid season replacements teams will be allowed to play as many games as the team they are replacing IE replacing for Week 4 Season 4 means 3 games played replacing week 4 Season 5 would mean 11 games played), Any team exceeding the number of games played will be subject to a 100 TV penalty.
When requesting matches in dev ladder all coaches are required to announce in the NBP Group Chat their intentions to spin the ladder and to find a partner for the match. This will prevent cross match ups or "silent spinning" which may lead to unintended match ups.
In the event of a pre-match concede, either through technical glitch or error the team that WINS the match that has been conceded must count that game as 2 games being played (owing to the 2x MVPs and 2x Winnings). The conceding player may also be forced to count the match as 2 games but those instances will be reviewed and ruled upon in a case by case basis.
-Developmental Foul Policy-
The primary purpose of the developmental league is to level players to the appropriate season cap and to improve team strategy. To that end, fouling is a strategic element of the game. There is no ban on fouling in development games but fair play and good sportsmanship still apply. Coaches that would prefer not to have fouling in developmental matches must state your intentions to the other coach before you spin the ladder for the match. Any issues that may arise should be brought to the immediate attention of league administration for review.
- Mid Season Call up and Transfer Market Policy-
At the completion of week 4 of the regular season there will be a 1 week mid season break. During that time coaches will be allowed to transfer 1 athlete from their developmental team into their pro team. Teams will only be allowed to promote a player to pro if they will be at or below the mid-season Team Value CAP after the trade takes place. Coaches must also have the required gold in order to complete the transaction. If a coach is short on gold they may elect to relegate or demote a healthy player (no injuries or stat downs) from their pro team to their development team and promote a player and only pay the skill and positional difference in gold. (IE if you demote a healthy skill-free beast-man worth 60k and promote a beast-man with 2 regular skills you would only pay 40k instead of 100k). If the promoted player is 1 SPP point away from a level up he will cost an addition 10k in treasury to promote.
At the end of the season there will be a two week transfer period which functions differently from the mid season call up. During the end of Season Transfer Period if you want to promote a player from your dev to your pro team you must pay the FULL GOLD VALUE AMOUNT for the player. Coaches may also elect to purchase players fresh to join their roster, or coaches may buy or sell players from their pro team to other pro team coaches. As an example at the end of the season you may want to promote a stud player from your dev team to pro but cant afford it. But you could sell one of your quality players to another PRO team to earn the gold required to then purchase the player from your development team. We feel this change should help spur some transfers between pro teams. Remember for the purposes of mid season and end of season transfer market, Proving Grounds teams ARE considered PRO.
All transfers are expected to follow the fair play rules and guidelines of NBP Pro. As such, all transfers will be approved or denied at the discretion of the league administration (president/commissioner). After approval by the league management the trade or promotion will be posted in the NBP Forums for a 24 hour waiver period where coach's may challenge the transfer. A majority vote (excluding the coaches involved) will then vote to allow or deny the trade.
Transfers denied by the commissioner and/or president can be overturned by a vote of the coach's board (excluding all parties involved).
For transfers involving the commissioner or president, the coaches board can vote to deny the transfer after getting a voting majority of active coaches (excluding the president, commissioner and parties involved in trade).
Under no uncertain terms will a concede be allowed. In the event that a game can not be played due to scheduling conflict or unforeseen emergency the game will be managed by the league to either a 0 to 0 draw or a 2 to 1 league managed victory. The president and commissioner will have sole discretion over the outcome of any such games and will make a decision based upon all available information.
If any coach disagrees with a league decision under the concede policy, the result may be overturned with a coaches vote requiring a 2/3rd majority. The president and commissioner will abstain from any vote of confidence to maintain legitimacy.
We here at Nuffle Be Praised Pro understand that disconnections are an unfortunate part of online multiplayer games. To that end, we have developed a disconnect policy that we feel best addresses the issue. In the event of a disconnect, every attempt should be made to immediately replay the match or to schedule a replay of the match within the allotted time frame for the play period. All efforts must be made to replicate the initial match conditions (no changing of inducements or spending gold reserves for any reason) unless said changes are agreed upon before resuming play. In the event a replay is not possible or one coach declines a rematch, the outcome will be managed by the sole discretion of the commissioner based upon all the information available.
If any coach disagrees with a league decision under the disconnect policy, the result may be overturned with a coaches vote requiring a 2/3rd majority. The president and commissioner will abstain from any vote of confidence to maintain legitimacy.
-Absent Coach Policy-
It is the expectation of the league that coaches will be active and respond to communications in a timely matter, proactively informing of any extended leave in advance to league administration.
Missing games is strongly discouraged and can result in dismissal from the league. Any missed games due to unavailability outside of 1 per season will result in dismissal from the league unless a valid reason is presented to the president and commissioner.
For non-season play competitions, unresponsive coaches will be replaced at the discretion of the league commissioner.
-Coin Flip Overtime Glitch-
As most coaches are aware, there is a glitch that sometimes occurs during the overtime coin toss. The glitch basically prevents the player who won the coin toss from choosing to receive. As we know in overtime one would never usually defer as the scoring system is sudden death. Therefore, in the event that a match is affected by the overtime coin toss glitch, the league will treat it as though the other coach had won the coin toss. We feel this is the best way to mitigate the current play experience.
-Code of Conduct Policy-
Any coach found to be using any means to circumvent or violate the bylaws of the league will be immediately suspended or dismissed from the league, depending on the severity of the offense. This decision will be made by the president and commissioner and may only be overturned with a 2/3rd voting coaches majority.